Day and night cycle with thirst and drinking, energy, saving and loading...


I'm slowly filling out he world, getting core mechanics in. 

I'm happy with my progress, even though I haven't been able to work on it as much as I'd like. I changed the character, well, how he's animated. I got saving and loading, a day and night cycle, thirst and energy levels, water to soothe the throat. Water level goes down over time, does nothing if it hits zero.  Energy starts out low, you can gain more by eating mushroom soup or sleeping.  Everything (almost) is in sync with the day night cycle.  You can harvest logs from trees with an ax and gather water from the river with bowls.

A LOT of stuff is wonky, weird, broken, buggy, plus it seems some things broke in the build but work fine in Unity. idk.

Anyway, I hope you all enjoy it for what it is, as usual. It's not much so far, but it's cute and calm and relaxing, everything I am looking for. I just need to find out what to make of it as a whole :)

Files

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Sep 12, 2020

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